Saturday, August 30, 2014

World Magazine France Culture Economy Tech


J e have not played a video game since my little brother beat me soundly in Duck Hunt in 1988, but when the video game Franz Kafka will be launched later in the year, I will be among the most eager to immerse myself in its mesmerizing graphics, and fail miserably video to mp3 to "original puzzles" was announced by the game's creator, Russian developer Denis Galanin (aka mif2000), already video to mp3 known for his play based on Hamlet .
The game, according to the press release deliciously succinct video to mp3 Galanin, follows a hero named K., who "receives video to mp3 a job offer sudden" (which appeared nowhere, so say- what are the premises of the Castle). This job "life-changing [K], forcing him to take a long trip. With the heroes, you will experience an atmosphere of absurdity and surrealism, and absolute uncertainty. "
That seems fair enough? Maybe so. But what is behind the popular imagination about Kafka is that the true value of his work lies not in the fantastic tone but rather in the prosaic. In The Trial, Josef K. is arrested for no reason, but does not throw them in jail, does not torture, and condemn. He returned to work and then spends the rest of his life struggling with pomp bureaucracy, incompetent-and incredibly boring.
The centerpiece of The Penal Colony, the system of torture massive and complex, is not "remarkable" simply for its gory details, but because its inventor was an idiot, writing in gibberish, and that the system does not work really.
So if I'm planning to play Kafka my main activity in transport in 2014, I nevertheless "suggestions" for its final development. Why not a door that simply could not open? Each time you try it, a porter suggest you set out in search of a treasure for the bribe-a boomerang gold, or similar to those found in The Legend of Zelda object. But every time you unlock the door-with the treasure created specifically for it-the doorman said only, "Maybe later." You do not "win" this game when your character eventually grow old and die. Or when you die yourself.
Better yet, the fairest of all video games based on Franz Kafka would unfold like this: You go to the app store to download video to mp3 the game, but to buy it, you have to click through a series of labyrinthine forms, some take hours (if not days) to finish. The application also requires a full criminal video to mp3 records check, which takes two weeks and sending four different application tests, two of which must contradict others.
Several years after starting to want to use it, maybe you will have access to the button prompting you to download the game. Then you click on it, and then a text message last. He will say: "Thank you for playing the video game Franz Kafka."
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